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- #Stellaris apocalypse guide update
- #Stellaris apocalypse guide full
- #Stellaris apocalypse guide code
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#Stellaris apocalypse guide code
#Stellaris apocalypse guide full
Even with a full map, it is nearly five hours in before any meaningful combat starts. This, mixed with combat, has the unfortunate effect of slowing an already slow experience to a glacial crawl. Meaning there is no longer any true 'influence' or anything - rather, the first to put a station there gets that specific star. The worst part of this is that each system has to have an expensive, slow, boring space station to allow control and mining.
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It is an interesting change, and feels cooler having choke points, but given the way combat goes, it unfortunately does not matter. The biggest change is that all FTL systems are now gone, replaced only by hyper lanes (essentially tunnels linking each star). At its root, the game changes itself into a slower and strategic version, which is unfortunate as the action was already weighed down by insane play lengths. They change a lot in the game, but unfortunately leave some of the worse parts still present.
#Stellaris apocalypse guide update
The Apocalypse DLC, and its massive 2.0 update for the base game, are likely going to be very controversial.